There are two teams of different color. Each team has their own base with the same color as their wests. Try to score as many points as possible in our darkened arena to beat your opponents. But be careful, lives and ammunition are limited and can only be refilled at your base!
Each player starts with 30 shots and 5 lives. If you lost 3 lives or used 20 shots, your west will warn you for the first time that you can refill at your base. If you have only 1 live or 5 shots left, it’s getting critical. Your west will warn you again, but be careful, if you run out of lives or ammunition, you are out of the game until you reload at your base! Teamwork and a good strategy are everything!
|Each Hit||100 Points|
TEAM RELOAD PROFESSIONAL
This mode is based on Team Reload, but has more features which make it more fun and even more intense.
The four targets are active in this mode and will give you additional points. But be careful, if you get interrupted while tagging them, you will lose an huge ammount of points.
|Hit on the back||50 Points|
|Hit on the shoulder||200 Points|
|each other Hit||100 Points|
|All 4 Targets are activated, for each on||500 Points|
|Friendly Fire||You lose 200 Points|
Playing Tag as a Lasertag-Mode! One player is “IT”. Done let him tag you and tag him as often as you can to rack up points.
CATCH ME is played in a free for all manner. There are normal players and players that are “IT”.
In the beginning of the mission some players are randomly picked that are “IT” initially. These players are deactivated in the beggining and are reset with steadily lit vests (no blinking vests) with full intensity. The mission is configured as such that 3 players are “IT” in the beginning.
If a player is “IT” he cannot be deactivated. He can only shoot missiles and cannot score or destroy targets. The goal of this player is not to be “IT” anymore by hitting a regular player whit a missile. When this is achieved the player is reset to regular mode and the hit player is “IT”.
If a player is “IT” too long he becomes a normal player automatically again. This is penalised with -1500 points. Another randomly picked player is “IT” then.
The light of the vests of the normal players are blinking and are lit slightly dim. Normal players can score by tagging players that are “IT”. Normal players cannot score by tagging other normal players. Normal players should pay attention to not be shot with a missile by players who are “IT”. When a normal player hits a target he gets rapid fire for 100 Shots or until he is “IT”. After this he needs two and at last three targets to get rapid fire.
|Hit – Normal hits “IT”||30 Points for Normal
-10 Points for “IT”
|Hit – “IT” hits Normal (only Missile)||-100 Points for Normal|
|Player is “IT” too long||-1500 Punkte|
|Lower Point Bound||-1500 Points|
Lasertag in stealth mode! Sneak around in the darkened arena and try to tag your opponents with shots and missiles. Use the missile-mode to enter stealth mode and be invisible for your enemies.
In this mode the lights in die arena are dimmed to a minimum. The vests are significantly less lit which enables you to hide, sneak around and shoot at the right moment.
The game is basically a regular team game. Two teams play against each other and the goal is to get the maximum score as a team to win the game.
The special feature of the SHADOWS-Mode is that the player can choose between two modes during play: The Shot-Mode and the Missile-Mode. The change between the modes is key to mastering this mode.
|Hit – Regular Shot||100 Points + 5 x level difference|
|Hit – Regular Shot – Own Team||-100 Points (Level 5 and higher)|
|Hit – Missile||500 Points + 20 x level difference|
|Hit – Missile – Own Team||-500 Points (Level 5 and higher)|
|Destroying a target||1000 Points|
Precision is key. Every player has only 5 shots at the beginning of the mission. Every shot missing is lost!
The player gets a warning as soon as ammo is scarce. If the last shot is missed too the player has no ammo for 20 seconds. After this he gets 5 new shots. If the player is lucky he might get some ammunition from Jango Fett.
Every hit gets you 100 Points and you keep your shot.
For hitting a target you get 500 Points and 5 bonus shots.
If a player has enough ammo he can shoot missiles and rack up sone additional points and bonus shots if he hits. If not this costs more shots!
The player with the highest score wins.
The players have a limited amount of lives and try to be the last surviving Gladiator by eliminating all other players first.
Every player starts with 20 lives. For every hit that you get the player is deactivated for 5 seconds and one live is subtracted. If all lives are gone the player is dismissed from the game and has to leave the arena.
Additional lives can be obtained by tagging enemys (4 hits = + 1 live) or by destroying a target (1 target = 5 lives).
Rapid fire and other PowerUps are not active in this mode. Every gladiator has the same chance of winning!
When a player has six or less lives the vest starts to blink an the vest speakers are announcing a warning notice.
The game ends when there is only one gladiator left.
When there are multiple gladiators left after 15 minutes the player with the most lives left wins.
CAPTURE THE FLAG
Two or three teams are trying to steal each others flags! Get the enemy flag and then back to your own base! But pay attention that your own flag is not stolen before you reach it.
Capture The Flag is played with two or three teams, that have to attempt to steal the enemy flags.
To get the enemy flag you have to tag the enemy base three times. When this has happened your vest lights up steadily and signals that you are the carrier of the enemy flag.
Now get back to your base without being tagged yourself!
Tag your own base three times and the conquered enemy flag is counted. To stop an enemy carrying your flag you have to tag him or her. When achieving this your flag is reset back to your own base.
The enemy flag can only be conquered when your own flag is not stolen. Should your enemy conquer your flag you have to bring it back first. Your phaser is blinking when another team is carrying your flag.
If your flag is not currently stolen you can get bonus points for tagging your own base.
The Laserforce-PowerUps for this mode:
This PowerUp reduces damaged inflicted by a shot at you.
Your total Health-Points increase significantly and deplete again over time.
The bright lights on your vest get deactivated and you seem to be inactive to your other players but your fully capable of tagging them.